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Details of planned games



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In the Inn of The Hungry Wolf, in the rural village of Morbank, you hear a story…

A tale of an adventurer who found a hidden door in the hillside, beyond the forest on the edge of the great ravine. Convinced that behind it lay fortune and fame he set out with three young men from the village.

That was exactly a year ago and no-one has seen or heard of them since.

Now an ancient looking shepherd says that he knows where the door is, but that he’s not fool enough to go inside!

GM: Derek Mayne | Game Slot(s): 1, 2 & 3 | # Players: 5 | Game System: Fobidden Lands

Forbidden Lands is a new take on classic fantasy roleplaying. In this sandbox survival roleplaying game, you’re not heroes sent on missions dictated by others – instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands, and if you live long enough, build your own stronghold to defend. Using a variant of the award winning Mutant Year Zero game mechanics, the system is easy to pick up and learn. Forbidden Lands is a true modern take on Old School roleplaying. Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World.

The maiden voyage of the Iron Eagle 2

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It’s cold outside, there's no kind of atmosphere,
I'm all alone, more or less and in space, no one can hear you scream.

Mission Statement…

You are a member of Team 127 on board Jupiter Mining Corporation's second Behemoth System Mining and Colonisation class ship, Iron Eagle 2, enroute to Kólasi IV to found a new mining outpost. You have finished your first 4-month shift as Maintenance Engineers (yes, it's your job to keep the chicken soup dispenser nozzles clear of dunk amongst other things). Teams 227 & 327 will then have their four month shifts before you come out of stasis for your next four-month shift.

After which, when you arrive at Kólasi IV you will then form one of the initial system wide prospecting teams, while the 133,000 colonists in stasis on board found a new outpost and mining hub in this remote and unexplored part of the Sirius Galaxy.

GM: Steve Goss | Game Slot(s): 2 | # Players: 6 | Game System: COLD AND DARK - (COLD & DARK TEASER TRAILER)

Dying is easy, living is hard and pain is a given…

Centuries from now, mankind lives on in the Sirius galaxy, an enormously vast and dense system of stars. It's a greedy industrial society run by corporations and the Governmental Industrial Complex. The onslaught of strip-mining has stirred something terrible best left buried and forgotten.

The sci-fi universe of Cold & Dark is a frightening and violent world. In the reaches of space the protagonists have to face known as well as unknown horrors.

The players take on the roles of people who have chosen to live on the edge as site engineers, corsairs, and deep space salvagers. Only out there in the big empty, on the verge of disaster facing the horror, do they flourish and realise their full potential. This is sci-fi at its darkest.

Action on Akaisha Outstation

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"Akaisha Outstation, one of the dozens of Deep-Space Outstations scattered in the interstellar void of the Terran Empire. A city in space, light-years from any inhabited world, let alone a civilised one. Our story starts in a seedy space bar ... of course."

A game of blast rifles and hand scanners, no experience of the system required and an excellent introduction to space opera roleplaying.

GM: Jon Dale | Game Slot(s): 1 | # Players: 5 | Game System: SpaceMaster (2nd Ed.)

The Space Master system is a classic RPG in every sense. Space Master is a highly adaptable game system suited to a variety of environments, and provides the perfect set of rules for Space Opera style adventures - Space Master 2nd Edition was designed to be easily integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns

Alien Hunger

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"Jacob Prestor lay on the floor. With both legs and arms broken he could do naught but watch as the flames dances and flickers around him. "Why now?" he thought, "Why now of all times? The fledglings, what will they do?" His thoughts turned to the basement, which his assailants had overlooked in their haste, and to those who would soon waken therein."

A scenario for those with some, lots or no experience of Vampire, the Masquerade.

GM: Jon Dale | Game Slot(s): 3 | # Players: 6 | Game System: Vampire The Masquerade

Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.

Advanced Fighting Fantasy

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Awaiting Details

GM: Matt Bridgeman-Rivett | Game Slot(s): 2 | # Players: 6 | Game System: Advanced Fighting Fantasy RPG

A complete Roleplaying Game in the classic Fighting Fantasy World, home to to Firetop Mountain and the Forest of Doom, and you are certain to have your own new and even more exciting adventures. Advanced Fighting Fantasy is perfect for those completely new to gaming and veterans alike, and will provide many hours of fun!

SPACE 1889

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Awaiting Details

GM: Matt Bridgeman-Rivett | Game Slot(s): 3 | # Players: 6 | Game System: Space 1889

Space 1889: brings to life the literary fantasies created by Jules Verne, H. G. Wells, Arthur Conan Doyle, H. R. Haggard, and many others. Space: 1889 is a science fiction roleplaying game in a more civilised time. A time when gentlemen and ladies of good character discover that there are adventures to be found in London’s fogbound alleys just as much as there are on the dusty streets of Syrtis Major on Mars. A time when soldiers might be posted to East Africa or Mars by order of their country; a time when inventors rush to test their latest designs and their latest theories; a time when historians search for the secrets of the ancient Martians; and when wild Venusian Lizard-men and proud Martian steppe warriors must serve their tribes and seek fame and fortune in a time when aliens from Earth have come to their planets.

Call of Cthulhu (7th Ed.)

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"A relaxing Mediterranean Cruise".

An opportunity to visit the ancient temples and sites of the occult around the Mediterranean with professional speakers and experts in occult knowledge.

GM: Matt Ian Boreham | Game Slot(s): 4 | # Players: 6 | Game System: Call of Cthulhu (7th Ed.)

For over 35 years, Call of Cthulhu has been regarded as foremost game of mystery and horror, based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is currently in its seventh edition, with many different versions released. It makes use of Chaosium's Basic Role-Playing (BRP) system, with special rules for dealing with the effects of unimaginable horror on the characters sanity. For those brave enough to uncover its secrets, the rewards are beyond comprehension, the fundamental truths of the universe in CoC are so alien and horrifying that mere exposure to them can result in madness. While humanity might crave both comfort and the truth, only one or the other is possible. The human mind cannot maintain cosmic truth and complete sanity—more of one poured in must spill out more of the other. Have fun!

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Games | ReuniCon 2019